Lecture Notes: Environmental Landscapes
Ethics in fashion:
This can be a far-reaching issue and cover a variety of
contexts:
Who made it
-
Where it came from
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Exploitative labour
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Environmental damage
-
Chemicals
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Waste
-
Animal cruelty
-
Impacts on people
Circular Economy:
A circular economy is an alternative to a traditional linear
economy (make, use. dispose) in which we keep resources in use for as long as possible,
extract the maximum value from them whilst in use, then recover and regenerate
products and materials at the end of each service life. (Wrap, 2018)
Sustainability:
Closed loop system
– taking a product and making sure it goes through a full life cycle
E.g. H&M and Levis
Fashion brands slower
to adopt closed loop
Primark – disposable, driven by money
Luxury brands;
Farming animals
for fur
Difficult
to trace some supply chains/accountability for production
Impacts:
Sustainability
Climate
Depletion of natural resources (animals, habitat, water, etc)
Eco-Fashion
Fashion sustainability
People tree – sustainable products
Patagonia – closed loop system, take their products back and
remake them
UNMADE: niche knitwear – consumer can produce their own
product
Traid
Oxfam hub Batley; online vintage
Counterfeit goods:
Luxury market
Countries and counterfeiting
Creates problems with sales, profit and the kudos of brands
in question
Further promotes unethical practice? (‘hidden’ manufacture
of goods)
Social responsibility:
What we consume
Why we consume
What forms our consumer patterns
Who is responsible for increased consumption
Our understanding of product use and where products goes
How our actions impact on others, (links back to ethics)
Generational shifts
Different consumers, consume in different ways
Generation X, largely bricks and mortar, (high street) with
some online consumption
Generation Y, largely online, with some bricks and mortar consumption
Generation Z, born into the digital age
Methods of marketing to consumers are continually shifting,
due to the complex nature of the cross generational experience of interacting
with and identifying product.
Marketing methodologies
Bricks and mortar type institutions; for example, John Lewis
Television
Loyalty cards/data collection
Long routes to identifying and engaging their customers
Online
Uses cross sectional marketing/advertising
Social media
Some terrestrial TV advertising, example, boohoo
Posters/digital bill boards/taxi, example, boohoo
Fast fashion social media cascade
High street retailers engaging the consumer
Both digitally and physically
Top Shop: Online offers, as well as high street ‘lock ins’
for student for example
Generation X
Brought up through the era of ‘physical’ shopping experience
Department stores
High street brands
Have a tendency to brand loyalty, and still attach, ‘value’
to the cost of an item
Generation Y
Cross over generation
Technology occurred through there life
Generation Z
Born through the digital technology
Consumer shifts:
Shift to online shopping;
Comparing and contrasting products online
Sourcing the best price from on line comparisons
Social media; provides a platform to display product choice
Online shopping has seen the shift of consuming fast fashion
through faster cycles; see the product, buy the product, move to the next look
Impacts of online v highstreets
High street:
Same product different store
Increasingly less differentiation in product
Products price higher
Online:
Convenient
Diverse choice, something for everyone
Drill down the product and find the cheapest
Can the high street fight back?
High street strategies to receive footfall
Burberry- physical meets digital
Adidas – working on interactive experiences in store
Where it leaves us currently
Globalisation
Labour
Sourced at a low cost
Industrialised methods of growing crops
Habitat and environmental destruction
Futures
Future digitisation
Niche products – emotional connectivity
Embedding of technologies
Digitisation in fashion prints/textiles
3D printed products
Biometrics
Textiles grown from organisms
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